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	<title>LiFT Studios - Vancouver Interaction Design Agency &#187; audio podcasts</title>
	<atom:link href="http://www.liftstudios.ca/category/audio-podcasts/feed" rel="self" type="application/rss+xml" />
	<link>http://www.liftstudios.ca</link>
	<description>A New Approach to Interaction Design</description>
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		<copyright>&#xA9;LiFT Studios </copyright>
		<managingEditor>info@liftstudios.ca (LiFT Studios)</managingEditor>
		<webMaster>info@liftstudios.ca(LiFT Studios)</webMaster>
		<category></category>
		<ttl>1440</ttl>
		<itunes:keywords>Design, Technology, </itunes:keywords>
		<itunes:subtitle>A video and audio podcast about the wonderful world of design.  Topics range from branding to web applications to interactive spaces.  </itunes:subtitle>
		<itunes:summary>LSB: Lift Studios Broadcast is a podcast for people interested in interaction design, web and mobile technologies. The broadcasts are available in both video and audio formats weekly and offer insight into the design industry by way of interviews with interesting people.</itunes:summary>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:category text="Arts">
  <itunes:category text="Design"/>
</itunes:category>
<itunes:category text="Technology"/>
		<itunes:owner>
			<itunes:name>LiFT Studios</itunes:name>
			<itunes:email>info@liftstudios.ca</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
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			<title>LiFT Studios - Vancouver Interaction Design Agency</title>
			<link>http://www.liftstudios.ca</link>
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			<height>144</height>
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		<item>
		<title>LSB035 AUDIO &#8211; Wayne Mercier</title>
		<link>http://www.liftstudios.ca/lsb035-audio/</link>
		<comments>http://www.liftstudios.ca/lsb035-audio/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 17:47:32 +0000</pubDate>
		<dc:creator>frederick</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[broadcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1916</guid>
		<description><![CDATA[This week Wayne Mercier gives us a peak into his studio and artistic process. Wayne is a percussionist, verbalist, and video projectionist.
Follow these links for more info on Wayne.
Swarm, &#8220;the heaviest live percussion section you will ever see&#8221;:
http://vimeo.com/7582963
EightPrime
http://eightprime.net
]]></description>
			<content:encoded><![CDATA[<p>This week Wayne Mercier gives us a peak into his studio and artistic process. Wayne is a percussionist, verbalist, and video projectionist.</p>
<p>Follow these links for more info on Wayne.</p>
<p>Swarm, &#8220;the heaviest live percussion section you will ever see&#8221;:<br />
http://vimeo.com/7582963</p>
<p>EightPrime<br />
http://eightprime.net</p>
]]></content:encoded>
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<itunes:duration>17:26</itunes:duration>
		<itunes:subtitle>This week Wayne Mercier gives us a peak into his studio and artistic process. Wayne is a percussionist, verbalist, and video projectionist.

Follow these links for ...</itunes:subtitle>
		<itunes:summary>This week Wayne Mercier gives us a peak into his studio and artistic process. Wayne is a percussionist, verbalist, and video projectionist.

Follow these links for more info on Wayne.

Swarm, "the heaviest live percussion section you will ever see":
http://vimeo.com/7582963

EightPrime
http://eightprime.net

</itunes:summary>
		<itunes:keywords>audio,podcasts,,broadcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB034 AUDIO &#8211; Introduction to Processing</title>
		<link>http://www.liftstudios.ca/lsb034-audio-introduction-to-processing/</link>
		<comments>http://www.liftstudios.ca/lsb034-audio-introduction-to-processing/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 23:12:57 +0000</pubDate>
		<dc:creator>cam</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[broadcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1895</guid>
		<description><![CDATA[This week LSB gives you a brief introductory tutorial in how to use processing. A powerful, open-source programming language. Be sure to download the example files at the bottom of the page, so that you can follow along!
We will be working to create a simple visualization that will emulate pixel snow on a tv. Cam [...]]]></description>
			<content:encoded><![CDATA[<p>This week LSB gives you a brief introductory tutorial in how to use processing. A powerful, open-source programming language. Be sure to download the example files at the bottom of the page, so that you can follow along!</p>
<p>We will be working to create a simple visualization that will emulate pixel snow on a tv. Cam will take you through the process of writing a simple bit of code to create this visualization. Please feel free to take this code and modify it to make your own visualizations. We would love to see what you are able to create using this simple bit of code.</p>
<p>You can leave us questions or comments using the comment form below</p>
<p>Or by email <a href="mailto:lsb@liftstudios.ca">L S B at LiFT Studios dot ca</a></p>
<p>Or on <a href="http://twitter.com/liftthis">twitter</a> </p>
<p>You can download processing <a href="http://processing.org/download/index.html">here</a></p>
<p>You can download the tutorial files <a href="http://liftstudios.ca/processing_tutorial.zip">here</a></p>
<p>The processing language reference can also be found <a href="http://processing.org/reference/">here</a></p>
]]></content:encoded>
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<itunes:duration>14:59</itunes:duration>
		<itunes:subtitle>This week LSB gives you a brief introductory tutorial in how to use processing. A powerful, open-source programming language. Be sure to download the example ...</itunes:subtitle>
		<itunes:summary>This week LSB gives you a brief introductory tutorial in how to use processing. A powerful, open-source programming language. Be sure to download the example files at the bottom of the page, so that you can follow along!

We will be working to create a simple visualization that will emulate pixel snow on a tv. Cam will take you through the process of writing a simple bit of code to create this visualization. Please feel free to take this code and modify it to make your own visualizations. We would love to see what you are able to create using this simple bit of code.

You can leave us questions or comments using the comment form below

Or by email L S B at LiFT Studios dot ca

Or on twitter 

You can download processing here

You can download the tutorial files here

The processing language reference can also be found here
</itunes:summary>
		<itunes:keywords>audio,podcasts,,broadcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB0033 AUDIO &#8211; 2009 Year in Review</title>
		<link>http://www.liftstudios.ca/lsb0033-audio-2009-year-in-review/</link>
		<comments>http://www.liftstudios.ca/lsb0033-audio-2009-year-in-review/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 21:14:31 +0000</pubDate>
		<dc:creator>cam</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[broadcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1889</guid>
		<description><![CDATA[This week on LSB the LiFT team takes a few minutes to review the successes and shortcomings of LSB in 2009. We discuss some of our favorite moments from the past 32 episodes of LSB and offer a sincere thank you to everyone involved. We are also focused on putting out an open call for [...]]]></description>
			<content:encoded><![CDATA[<p>This week on LSB the LiFT team takes a few minutes to review the successes and shortcomings of LSB in 2009. We discuss some of our favorite moments from the past 32 episodes of LSB and offer a sincere thank you to everyone involved. We are also focused on putting out an open call for our viewers to join the discussion and contribute their thoughts and ideas to LSB. To interact with the LiFT team you can reach us through many different channels such as:</p>
<p><strong>Twitter</strong><br />
<a href="http://www.twitter.com/liftthis">twitter.com/liftthis</a></p>
<p><strong>Email</strong><br />
<a href="mailto:lsb@liftstudios.ca">lsb@liftstudios.ca</a></p>
<p><strong>Phone</strong><br />
604.568.5438</p>
<p>Or by using the comment form below</p>
<p>Thanks again from the entire LiFT team for helping make LSB such a success.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1889/0/LSB033.mp3" length="11720507" type="audio/mpeg"/>
<itunes:duration>12:11</itunes:duration>
		<itunes:subtitle>This week on LSB the LiFT team takes a few minutes to review the successes and shortcomings of LSB in 2009. We discuss some of ...</itunes:subtitle>
		<itunes:summary>This week on LSB the LiFT team takes a few minutes to review the successes and shortcomings of LSB in 2009. We discuss some of our favorite moments from the past 32 episodes of LSB and offer a sincere thank you to everyone involved. We are also focused on putting out an open call for our viewers to join the discussion and contribute their thoughts and ideas to LSB. To interact with the LiFT team you can reach us through many different channels such as:

Twitter
twitter.com/liftthis

Email
lsb@liftstudios.ca

Phone
604.568.5438

Or by using the comment form below


Thanks again from the entire LiFT team for helping make LSB such a success.</itunes:summary>
		<itunes:keywords>audio,podcasts,,broadcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB032 AUDIO &#8211; Generating Inspiration and Upgrading Heroes</title>
		<link>http://www.liftstudios.ca/lsb032-audio-generating-inspiration-and-upgrading-heroes/</link>
		<comments>http://www.liftstudios.ca/lsb032-audio-generating-inspiration-and-upgrading-heroes/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 23:55:45 +0000</pubDate>
		<dc:creator>cam</dc:creator>
				<category><![CDATA[audio podcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1875</guid>
		<description><![CDATA[This week on LSB we sit down with Dave Olson to discuss how to generate inspiration and upgrade your heroes.
]]></description>
			<content:encoded><![CDATA[<p>This week on LSB we sit down with Dave Olson to discuss how to generate inspiration and upgrade your heroes.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<!-- Media File exists for this post, but its not enabled for this feed -->
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		<item>
		<title>LSB030 AUDIO – Monique Trottier: All Things Publishing</title>
		<link>http://www.liftstudios.ca/lsb030-audio/</link>
		<comments>http://www.liftstudios.ca/lsb030-audio/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 06:37:52 +0000</pubDate>
		<dc:creator>haig</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[peek-a-boo]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1844</guid>
		<description><![CDATA[On LSB030 I sit down with Monique Trottier of Boxcar Marketing to talk about the common challenges that publishers face, the future of the book and how to augment the reading experience.
We begin our conversation with a brief background on Monique&#8217;s journey through education, internship, working for Raincoast Books and then finally to establishing Boxcar [...]]]></description>
			<content:encoded><![CDATA[<p>On LSB030 I sit down with Monique Trottier of <a href="http://www.boxcarmarketing.com">Boxcar Marketing</a> to talk about the common challenges that publishers face, the future of the book and how to augment the reading experience.</p>
<p>We begin our conversation with a brief background on Monique&#8217;s journey through education, internship, working for Raincoast Books and then finally to establishing Boxcar Marketing.</p>
<p>After mentioning some of the common challenges that most publishers seem to be facing these days the conversation turns toward the topic of Citizen Journalism. Both Monique and I seem to agree that there is still a huge difference between traditional journalism and the new blogging movement, both are important and both can learn from each other. Unfortunately both sides seem to be taking a defensive stance and tend to throw stones more than listening.</p>
<p>Monique mentions two journalists that understand the online space: David Beers of <a href="http://thetyee.ca/">The Tyee</a> and Kirk LaPointe of the Vancouver Sun<br />
and then goes on to talk about an interesting iPhone app called <a href="http://www.getscanlife.com">ScanLife</a> that lets newspaper readers take a photo of a barcode and get access to auxiliary information to an article. </p>
<p>Our talk moves onto the subject of books, how will we use them in the future, will the printed book live on and what are the possibilities to come.</p>
<p><strong>Bonus topics:</strong><br />
Author Blogs: Monique gives authors tips on writing blogs<br />
Bookriff: a few thoughts about the <a href="http://www.bookriff.com">Bookriff project</a></p>
<p>I really enjoyed my talk with Monique and would like to thank her for taking the time to come chat. We look forward to working with you again on future projects.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb030-audio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<!-- Media File exists for this post, but its not enabled for this feed -->
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		<item>
		<title>LSB029 AUDIO &#8211; Kerry Morrison: Things we love about social media</title>
		<link>http://www.liftstudios.ca/lsb029-audio-kerry-morrison-things-we-love-about-social-media/</link>
		<comments>http://www.liftstudios.ca/lsb029-audio-kerry-morrison-things-we-love-about-social-media/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 21:20:45 +0000</pubDate>
		<dc:creator>cam</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[broadcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1829</guid>
		<description><![CDATA[This week on LSB we interview Kerry Morrison about his thoughts on social media. Our chat covers many aspects of social media and how we are using them. The genesis of this discussion was a blog article that Kerry wrote a few weeks ago, which I found really insightful and full of forward thinking on [...]]]></description>
			<content:encoded><![CDATA[<p>This week on LSB we interview Kerry Morrison about his thoughts on social media. Our chat covers many aspects of social media and how we are using them. The genesis of this discussion was a blog article that Kerry wrote a few weeks ago, which I found really insightful and full of forward thinking on social media and how we are using it to market our clients.</p>
<p>You can find this post at Kerry&#8217;s blog <a href="http://kmore.net/i-am-done-with-social-media/">www.kmore.net</a></p>
<p>Kerry was kind enough to share his thoughts with us on this edition of LSB.</p>
<p>We are very much interested in hearing your side of the story! Tell us what you think of this podcast and Kerry&#8217;s thoughts on social media using the comment form below.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb029-audio-kerry-morrison-things-we-love-about-social-media/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1829/0/LSB029.mp3" length="22171028" type="audio/mpeg"/>
<itunes:duration>23:04</itunes:duration>
		<itunes:subtitle>This week on LSB we interview Kerry Morrison about his thoughts on social media. Our chat covers many aspects of social media and how we ...</itunes:subtitle>
		<itunes:summary>This week on LSB we interview Kerry Morrison about his thoughts on social media. Our chat covers many aspects of social media and how we are using them. The genesis of this discussion was a blog article that Kerry wrote a few weeks ago, which I found really insightful and full of forward thinking on social media and how we are using it to market our clients.
You can find this post at Kerry's blog www.kmore.net
Kerry was kind enough to share his thoughts with us on this edition of LSB.
We are very much interested in hearing your side of the story! Tell us what you think of this podcast and Kerry's thoughts on social media using the comment form below.</itunes:summary>
		<itunes:keywords>audio,podcasts,,broadcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB028 AUDIO: Alex Grunenfelder on Interaction Design</title>
		<link>http://www.liftstudios.ca/lsb028-audio/</link>
		<comments>http://www.liftstudios.ca/lsb028-audio/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 22:09:33 +0000</pubDate>
		<dc:creator>frederick</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[broadcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1820</guid>
		<description><![CDATA[This week on Lift Studios Broadcast 028 we continue our series on Interaction Design (.&#34;IX.&#34;) with guest Alex Grunenfelder. Alex didn&#8217;t tell me this during our interview, but a little bit of Googling reveals that he&#8217;s recently won a Canadian Online Publishing Award for overall best design for his work on the Tyee. Alex is [...]]]></description>
			<content:encoded><![CDATA[<p>This week on Lift Studios Broadcast 028 we continue our series on Interaction Design (.&quot;IX.&quot;) with guest Alex Grunenfelder. Alex didn&#8217;t tell me this during our interview, but a little bit of Googling reveals that he&#8217;s recently won a <a href="http://www.canadianonlinepublishingawards.com/winners.shtml" target="_blank">Canadian Online Publishing Award</a> for overall best design for his work on <a href="http://www.thetyee.ca" target="_blank">the Tyee</a>. Alex is also a founding member of the<br />
<a href="http://vancouverdesignnerds.wikispaces.com/Alex+Grunenfelder" target="_blank">Vancouver Design Nerds</a>, &quot;a network of collaborating designers and artists who share a desire to engage design opportunities with a spirit of creative play and to challenge the normative environment of the city.&quot;</p>
<p>During our talk Alex delves deep into the subject of IX, covering everything from the convergence of products and services to the post-Orwellian commoditization of public space and private experience. If that&#8217;s not enough to fill your plate, Alex goes on to suggest how IX could bring about a future &quot;Garden of Heavenly Delights&quot; where human creativity is harnessed through games.</p>
<p>Like it? Hate it? Want to chime in?<br />
Continue the conversation by leaving a comment below.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>LSB027 AUDIO: Catching Up with Kris Krug</title>
		<link>http://www.liftstudios.ca/lsb027-audio/</link>
		<comments>http://www.liftstudios.ca/lsb027-audio/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 00:00:21 +0000</pubDate>
		<dc:creator>haig</dc:creator>
				<category><![CDATA[audio podcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1806</guid>
		<description><![CDATA[For Lift Studios Broadcast 027 I got a chance to chat with Kris Krug here at LiFT studios. The conversation started with some background about Kris and how his experiences of moving to Vancouver, going to Trinity Western University and working in Silicon Valley shaped his future. The conversation is informal and candid in nature [...]]]></description>
			<content:encoded><![CDATA[<p>For Lift Studios Broadcast 027 I got a chance to chat with Kris Krug here at LiFT studios. The conversation started with some background about Kris and how his experiences of moving to Vancouver, going to Trinity Western University and working in Silicon Valley shaped his future. The conversation is informal and candid in nature and we get to see a different side of Kris Krug.</p>
<p><strong>Losing My Religion</strong><br />
To me the chat gets interesting when Kris talks about the life-changing events at Trinity Western and his view of religion after that point. We all have moments in our lives that we can look back on and see how our decisions have been informed. </p>
<p><strong>Thoughts on Outsourcing</strong><br />
Another surprising topic that comes up is Kris&#8217; opinion about outsourcing. I&#8217;ve had many people suggest that we try outsourcing the development work overseas but like Kris, I don&#8217;t yet believe that it&#8217;s a viable option. I&#8217;ve only heard nightmares about iteration after iteration of complex web projects that end up costing more and taking three times as long to complete.</p>
<p>Kris suggests that building quality software requires quick iterative cycles, clear communication and agile design and development. We&#8217;re definitely with Kris on this one.</p>
<p>If you want to learn more about Kris Krug, I suggest <a href="http://www.google.ca/search?q=kris+krug">Google</a>, he&#8217;s everywhere. In fact, that&#8217;s maybe what we should talk to Kris about next.</p>
<p>Thanks to Kris for a great talk, we&#8217;re looking forward to having you in again to chat about the future instead of the past. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>LSB026 AUDIO &#8211; An Interview with Julian Gosper</title>
		<link>http://www.liftstudios.ca/lsb026-audio/</link>
		<comments>http://www.liftstudios.ca/lsb026-audio/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 02:27:04 +0000</pubDate>
		<dc:creator>andrea</dc:creator>
				<category><![CDATA[audio podcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1786</guid>
		<description><![CDATA[This week on LSB LiFT continues to explore the world of interaction design, from definitions to daily practice.  For LSB026 Frederick Brummer sat down with Julian Gosper, a senior interaction designer at SAP, to discuss the questions we&#8217;ve been asking throughout the series &#8211; what is interaction design, how does interaction design differ from [...]]]></description>
			<content:encoded><![CDATA[<p>This week on LSB LiFT continues to explore the world of interaction design, from definitions to daily practice.  For LSB026 Frederick Brummer sat down with <a href="http://ca.linkedin.com/pub/julian-gosper/0/847/78">Julian Gosper</a>, a senior interaction designer at SAP, to discuss the questions we&#8217;ve been asking throughout the series &#8211; what is interaction design, how does interaction design differ from other types of design, what is the future of interaction design, and describe a typical day as an interaction designer.  Julian&#8217;s detailed insight and articulate answers were difficult to cut because they were all great, so we&#8217;ve prepped a special &#8216;bonus question&#8217; that isn&#8217;t part of the usual list but thought you might find interesting &#8211; <a href="http://www.liftstudios.ca/lsb026-bonus-question/">how do you go from desirability to specification?</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1786/0/LSB026.mp3" length="1" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>This week on LSB LiFT continues to explore the world of interaction design, from definitions to daily practice.  For LSB026 Frederick Brummer sat down ...</itunes:subtitle>
		<itunes:summary>This week on LSB LiFT continues to explore the world of interaction design, from definitions to daily practice.  For LSB026 Frederick Brummer sat down with Julian Gosper, a senior interaction designer at SAP, to discuss the questions we've been asking throughout the series - what is interaction design, how does interaction design differ from other types of design, what is the future of interaction design, and describe a typical day as an interaction designer.  Julian's detailed insight and articulate answers were difficult to cut because they were all great, so we've prepped a special 'bonus question' that isn't part of the usual list but thought you might find interesting - how do you go from desirability to specification?</itunes:summary>
		<itunes:keywords>audio,podcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB025 AUDIO &#8211; LiFT defines Interaction Design</title>
		<link>http://www.liftstudios.ca/lsb025-audio-lift-attempts-to-define-interaction-design/</link>
		<comments>http://www.liftstudios.ca/lsb025-audio-lift-attempts-to-define-interaction-design/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 22:07:48 +0000</pubDate>
		<dc:creator>cam</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[broadcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1770</guid>
		<description><![CDATA[This week on LiFT Studios Broadcasts, Andrea Mignolo, Frederick Brummer, Cameron Lee and Haig Armen try to define what exactly Interaction design is. The team also takes some time to discuss life as an Interaction Designer and some of the challenges we face.
This process of documenting talks about Interaction Design has another purpose other than [...]]]></description>
			<content:encoded><![CDATA[<p>This week on LiFT Studios Broadcasts, <a href="http://www.liftstudios.ca/andrea-mignolo/">Andrea Mignolo</a>, <a href="http://www.liftstudios.ca/frederick-brummer/">Frederick Brummer</a>, <a href="http://www.liftstudios.ca/cameron-lee/">Cameron Lee</a> and <a href="http://www.liftstudios.ca/haig-armen/">Haig Armen</a> try to define what exactly Interaction design is. The team also takes some time to discuss life as an Interaction Designer and some of the challenges we face.</p>
<p>This process of documenting talks about Interaction Design has another purpose other than our LiFT Studios Broadcast. We are submitting many of the best ones to the IxDA 10 conference.</p>
<p>If you feel you have a strong opinion about what Interaction Design is, drop me an email haig(at)liftstudios.ca. Maybe we can have a skype call to put you on the next broadcast in this series. I’m serious!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb025-audio-lift-attempts-to-define-interaction-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1770/0/LSB025.mp3" length="23199593" type="audio/mpeg"/>
<itunes:duration>24:08</itunes:duration>
		<itunes:subtitle>This week on LiFT Studios Broadcasts, Andrea Mignolo, Frederick Brummer, Cameron Lee and Haig Armen try to define what exactly Interaction design is. The team ...</itunes:subtitle>
		<itunes:summary>This week on LiFT Studios Broadcasts, Andrea Mignolo, Frederick Brummer, Cameron Lee and Haig Armen try to define what exactly Interaction design is. The team also takes some time to discuss life as an Interaction Designer and some of the challenges we face.

This process of documenting talks about Interaction Design has another purpose other than our LiFT Studios Broadcast. We are submitting many of the best ones to the IxDA 10 conference.

If you feel you have a strong opinion about what Interaction Design is, drop me an email haig(at)liftstudios.ca. Maybe we can have a skype call to put you on the next broadcast in this series. Irsquo;m serious!</itunes:summary>
		<itunes:keywords>Uncategorized,,audio,podcasts,,broadcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB024 AUDIO &#8211; Defining Interaction Design</title>
		<link>http://www.liftstudios.ca/lsb024-audio/</link>
		<comments>http://www.liftstudios.ca/lsb024-audio/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 18:44:57 +0000</pubDate>
		<dc:creator>haig</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[broadcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1753</guid>
		<description><![CDATA[Defining Interaction Design
Some of you may be rolling your eyes &#8211; &#8216;not another talk about what Interaction Design is, enough already!&#8221;. The subject of defining Interaction Design is still a very important topic, after all, if you ask three designers, you get three different answers. No wonder most people give blank stares when I tell [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Defining Interaction Design</strong><br />
Some of you may be rolling your eyes &#8211; &#8216;not another talk about what Interaction Design is, enough already!&#8221;. The subject of defining Interaction Design is still a very important topic, after all, if you ask three designers, you get three different answers. No wonder most people give blank stares when I tell them I&#8217;m an interaction designer. Interaction Design as a trade needs to have an agreed-upon language and definition to be seen as a viable career and service to the world outside of itself. That&#8217;s why we&#8217;ve begun to gather definitions from people that do the same type of work that we do &#8211;  Interaction Design (otherwise known as User Experience Design).</p>
<p>On LSB024 this week we sit down and have a few drinks with three Vancouver designers about their thoughts on defining Interaction Design and a explaining a typical day in the life of an Interaction Designer. I&#8217;d like to thank Dave Shea, Todd Sieling and Kathleen Moynahan for being candid and speaking with me, Haig Armen and sharing their point of view.</p>
<p>This process of documenting talks about Interaction Design has another purpose other than our LiFT Studios Broadcast. We are submitting many of the best ones to the IxDA 10 conference in.</p>
<p>If you feel you have a strong opinion about what Interaction Design is, drop me an email haig(at)liftstudios.ca. Maybe we can have a skype call to put you on the next broadcast in this series. I&#8217;m serious!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb024-audio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1753/0/LSB024.mp3" length="10343891" type="audio/mpeg"/>
<itunes:duration>10:45</itunes:duration>
		<itunes:subtitle>Defining Interaction Design
Some of you may be rolling your eyes - 'not another talk about what Interaction Design is, enough already!". The subject of defining ...</itunes:subtitle>
		<itunes:summary>Defining Interaction Design
Some of you may be rolling your eyes - 'not another talk about what Interaction Design is, enough already!". The subject of defining Interaction Design is still a very important topic, after all, if you ask three designers, you get three different answers. No wonder most people give blank stares when I tell them I'm an interaction designer. Interaction Design as a trade needs to have an agreed-upon language and definition to be seen as a viable career and service to the world outside of itself. That's why we've begun to gather definitions from people that do the same type of work that we do -  Interaction Design (otherwise known as User Experience Design).

On LSB024 this week we sit down and have a few drinks with three Vancouver designers about their thoughts on defining Interaction Design and a explaining a typical day in the life of an Interaction Designer. I'd like to thank Dave Shea, Todd Sieling and Kathleen Moynahan for being candid and speaking with me, Haig Armen and sharing their point of view.

This process of documenting talks about Interaction Design has another purpose other than our LiFT Studios Broadcast. We are submitting many of the best ones to the IxDA 10 conference in.

If you feel you have a strong opinion about what Interaction Design is, drop me an email haig(at)liftstudios.ca. Maybe we can have a skype call to put you on the next broadcast in this series. I'm serious!

</itunes:summary>
		<itunes:keywords>audio,podcasts,,broadcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB023 AUDIO &#8211; Designing Synths with DASZ</title>
		<link>http://www.liftstudios.ca/lsb023-audio/</link>
		<comments>http://www.liftstudios.ca/lsb023-audio/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 04:50:24 +0000</pubDate>
		<dc:creator>haig</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[synthesizers]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1741</guid>
		<description><![CDATA[For Broadcast 023 I had a talk with Dasz Garncarz, an accomplished interaction designer with a coding background. We dove into some of his past experiences and how he spends a typical day. Dasz shares some of his insights in the design process, specifically about staying agile and iterative.
Although Dasz currently works on a wide [...]]]></description>
			<content:encoded><![CDATA[<p>For Broadcast 023 I had a talk with Dasz Garncarz, an accomplished interaction designer with a coding background. We dove into some of his past experiences and how he spends a typical day. Dasz shares some of his insights in the design process, specifically about staying agile and iterative.</p>
<p>Although Dasz currently works on a wide variety of interaction design projects, it&#8217;s no secret about where his real passion lies. Dasz has a serious long term obsession for synthesizers and creating electronic music on the fly. This &#8216;live PA&#8217; style of improvised music requires a high level of proficiency on a synthesizer and sequencer and relies on more than just preset sounds and loops.</p>
<p>Dasz and I talk about what lessons can be carried over from synth design to application and web design and visa versa.</p>
<p>We finish our conversation with a few ideas about where synthesis may be heading in the future and some thoughts about networking software.</p>
<p>What do you think the future of synthesis is? We&#8217;d love to hear your thoughts.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb023-audio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1741/0/LSB023.mp3" length="27715655" type="audio/mpeg"/>
<itunes:duration>28:51</itunes:duration>
		<itunes:subtitle>For Broadcast 023 I had a talk with Dasz Garncarz, an accomplished interaction designer with a coding background. We dove into some of his past ...</itunes:subtitle>
		<itunes:summary>For Broadcast 023 I had a talk with Dasz Garncarz, an accomplished interaction designer with a coding background. We dove into some of his past experiences and how he spends a typical day. Dasz shares some of his insights in the design process, specifically about staying agile and iterative.

Although Dasz currently works on a wide variety of interaction design projects, it's no secret about where his real passion lies. Dasz has a serious long term obsession for synthesizers and creating electronic music on the fly. This 'live PA' style of improvised music requires a high level of proficiency on a synthesizer and sequencer and relies on more than just preset sounds and loops.

Dasz and I talk about what lessons can be carried over from synth design to application and web design and visa versa.

We finish our conversation with a few ideas about where synthesis may be heading in the future and some thoughts about networking software.

What do you think the future of synthesis is? We'd love to hear your thoughts.</itunes:summary>
		<itunes:keywords>audio,podcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB 022 AUDIO Product Development with Josh Viney</title>
		<link>http://www.liftstudios.ca/lsb02/</link>
		<comments>http://www.liftstudios.ca/lsb02/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 22:29:26 +0000</pubDate>
		<dc:creator>andrea</dc:creator>
				<category><![CDATA[audio podcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1733</guid>
		<description><![CDATA[This week on LSB022, I sit down with Josh Viney to talk about the art of crafting products.  Josh is the Director of Product Development at Eastmedia a Rails shop based in New York City creating custom apps (web and mobile) for a diverse range of clients.  With over 10 years of experience [...]]]></description>
			<content:encoded><![CDATA[<p>This week on LSB022, I sit down with Josh Viney to talk about the art of crafting products.  Josh is the Director of Product Development at <a href="http://eastmedia.com">Eastmedia</a> a Rails shop based in New York City creating custom apps (web and mobile) for a diverse range of clients.  With over 10 years of experience creating digital products, Josh has a wealth of experience and knowledge to share.  </p>
<p>For this broadcast, recorded over Skype with special audio hijinks courtesy of SoundFlower and LineIn, I ask Josh about what makes a good product, ways for teams and clients to communicate, how to manage client expectations, and what it takes to get into product development.   Sit back and enjoy the show!</p>
<p>If you didn&#8217;t get enough of Josh in the podcast, you can find him <a href="http://twitter.com/joshviney">tweeting on Twitter</a> in his more natural state of inversion.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb02/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1733/0/LSB022.mp3" length="21616433" type="audio/mpeg"/>
<itunes:duration>22:29</itunes:duration>
		<itunes:subtitle>This week on LSB022, I sit down with Josh Viney to talk about the art of crafting products.  Josh is the Director of Product ...</itunes:subtitle>
		<itunes:summary>This week on LSB022, I sit down with Josh Viney to talk about the art of crafting products.  Josh is the Director of Product Development at Eastmedia a Rails shop based in New York City creating custom apps (web and mobile) for a diverse range of clients.  With over 10 years of experience creating digital products, Josh has a wealth of experience and knowledge to share.  

For this broadcast, recorded over Skype with special audio hijinks courtesy of SoundFlower and LineIn, I ask Josh about what makes a good product, ways for teams and clients to communicate, how to manage client expectations, and what it takes to get into product development.   Sit back and enjoy the show!

If you didn't get enough of Josh in the podcast, you can find him tweeting on Twitter in his more natural state of inversion.</itunes:summary>
		<itunes:keywords>audio,podcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB021 AUDIO : Interaction Design at the Vancouver Aquarium</title>
		<link>http://www.liftstudios.ca/lsb021-audio-interaction-design-at-the-vancouver-aquarium/</link>
		<comments>http://www.liftstudios.ca/lsb021-audio-interaction-design-at-the-vancouver-aquarium/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 23:18:33 +0000</pubDate>
		<dc:creator>cam</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[broadcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1726</guid>
		<description><![CDATA[This week on LSB we will cat with Jeff Heywood from the Vancouver Aquarium and Chris Stone from Nitobi. In this podcast we will be discussion LiFT and Nitobi&#8217;s roles in producing some new interactive pieces for the Vancouver Aquarium&#8217;s new Arctic exhibit.
In this episode we explore the high level strategy which has fed into [...]]]></description>
			<content:encoded><![CDATA[<p>This week on LSB we will cat with Jeff Heywood from the Vancouver Aquarium and Chris Stone from Nitobi. In this podcast we will be discussion LiFT and Nitobi&#8217;s roles in producing some new interactive pieces for the Vancouver Aquarium&#8217;s new Arctic exhibit.</p>
<p>In this episode we explore the high level strategy which has fed into the design and development of the new generation of interactive kiosks, as well as the process of working with all parties involved. We will also take some time to examine the creative process which has led to the design and development of these kiosks.</p>
<p>Jeff Heywood is the Manager of Content Production for the <a href="http://www.vanaqua.org/">Vancouver Aquarium</a><br />
Chris Stone is the Senior UX Designer for <a href="http://www.nitobi.com/products/grid/">Nitobi Software</a><br />
Cameron Lee is a designer and developer for LiFT Studios</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb021-audio-interaction-design-at-the-vancouver-aquarium/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1726/0/LSB021.mp3" length="15464426" type="audio/mpeg"/>
<itunes:duration>16:05</itunes:duration>
		<itunes:subtitle>This week on LSB we will cat with Jeff Heywood from the Vancouver Aquarium and Chris Stone from Nitobi. In this podcast we will be ...</itunes:subtitle>
		<itunes:summary>This week on LSB we will cat with Jeff Heywood from the Vancouver Aquarium and Chris Stone from Nitobi. In this podcast we will be discussion LiFT and Nitobi's roles in producing some new interactive pieces for the Vancouver Aquarium's new Arctic exhibit.

In this episode we explore the high level strategy which has fed into the design and development of the new generation of interactive kiosks, as well as the process of working with all parties involved. We will also take some time to examine the creative process which has led to the design and development of these kiosks.

Jeff Heywood is the Manager of Content Production for the Vancouver Aquarium
Chris Stone is the Senior UX Designer for Nitobi Software
Cameron Lee is a designer and developer for LiFT Studios</itunes:summary>
		<itunes:keywords>audio,podcasts,,broadcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB021 VIDEO : Interaction Design at the Vancouver Aquarium</title>
		<link>http://www.liftstudios.ca/lsb021/</link>
		<comments>http://www.liftstudios.ca/lsb021/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 23:17:39 +0000</pubDate>
		<dc:creator>cam</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[broadcasts]]></category>
		<category><![CDATA[video podcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1724</guid>
		<description><![CDATA[This week on LSB we will cat with Jeff Heywood from the Vancouver Aquarium and Chris Stone from Nitobi. In this podcast we will be discussion LiFT and Nitobi&#8217;s roles in producing some new interactive pieces for the Vancouver Aquarium&#8217;s new Arctic exhibit.
In this episode we explore the high level strategy which has fed into [...]]]></description>
			<content:encoded><![CDATA[<p>This week on LSB we will cat with Jeff Heywood from the Vancouver Aquarium and Chris Stone from Nitobi. In this podcast we will be discussion LiFT and Nitobi&#8217;s roles in producing some new interactive pieces for the Vancouver Aquarium&#8217;s new Arctic exhibit.</p>
<p>In this episode we explore the high level strategy which has fed into the design and development of the new generation of interactive kiosks, as well as the process of working with all parties involved. We will also take some time to examine the creative process which has led to the design and development of these kiosks.</p>
<p>Jeff Heywood is the Manager of Content Production for the <a href="http://www.vanaqua.org/">Vancouver Aquarium</a><br />
Chris Stone is the Senior UX Designer for <a href="http://www.nitobi.com/products/grid/">Nitobi Software</a><br />
Cameron Lee is a designer and developer for LiFT Studios</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb021/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1724/0/LSB021.m4v" length="61334000" type="video/x-m4v"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>This week on LSB we will cat with Jeff Heywood from the Vancouver Aquarium and Chris Stone from Nitobi. In this podcast we will be ...</itunes:subtitle>
		<itunes:summary>This week on LSB we will cat with Jeff Heywood from the Vancouver Aquarium and Chris Stone from Nitobi. In this podcast we will be discussion LiFT and Nitobi's roles in producing some new interactive pieces for the Vancouver Aquarium's new Arctic exhibit.

In this episode we explore the high level strategy which has fed into the design and development of the new generation of interactive kiosks, as well as the process of working with all parties involved. We will also take some time to examine the creative process which has led to the design and development of these kiosks.

Jeff Heywood is the Manager of Content Production for the Vancouver Aquarium
Chris Stone is the Senior UX Designer for Nitobi Software
Cameron Lee is a designer and developer for LiFT Studios</itunes:summary>
		<itunes:keywords>audio,podcasts,,broadcasts,,video,podcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB020 AUDIO : Polytron&#8217;s Fez</title>
		<link>http://www.liftstudios.ca/lsb020-audio/</link>
		<comments>http://www.liftstudios.ca/lsb020-audio/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 01:28:37 +0000</pubDate>
		<dc:creator>frederick</dc:creator>
				<category><![CDATA[audio podcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1706</guid>
		<description><![CDATA[In LSB020 we talk with Jason DeGroot about his company&#8217;s current project, a video game called Fez.

Jason has been making music with 8-bit and hand built gear for the last 10 years.
He has produced a number of albums under the moniker &#8220;6955&#8243;.
Currently he co-owns the video game company Polytron Corporation where he acts as production [...]]]></description>
			<content:encoded><![CDATA[<p>In LSB020 we talk with Jason DeGroot about his company&#8217;s current project, a video game called Fez.</p>
<p><img src="http://www.liftstudios.ca/wp-content/uploads/2009/09/fez-jason1.jpg" alt="Jason DeGroot tries on his Fez." title="fez-jason" class="alignnone size-full wp-image-1711" /></p>
<p>Jason has been making music with 8-bit and hand built gear for the last 10 years.<br />
He has produced a number of albums under the moniker &#8220;6955&#8243;.<br />
Currently he co-owns the video game company Polytron Corporation where he acts as production manager and sound designer.</p>
<p>For more information on Polytron and Fez see: <a href="http://polytroncorporation.com/">polytroncorporation.com</a><br />
For more information on 6955 see: <a href="http://6955.org/">6955.org</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb020-audio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<!-- Media File exists for this post, but its not enabled for this feed -->
	</item>
		<item>
		<title>LSB019 AUDIO Video Editing with Anthony K. Baird</title>
		<link>http://www.liftstudios.ca/lsb019-audio/</link>
		<comments>http://www.liftstudios.ca/lsb019-audio/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 04:28:49 +0000</pubDate>
		<dc:creator>haig</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[Anthony Baird]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[Errol Morris]]></category>
		<category><![CDATA[LSB]]></category>
		<category><![CDATA[Walter Murch]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1700</guid>
		<description><![CDATA[On Lift Studios Broadcast 019 I spoke with my old friend Anthony Baird in Toronto via Skype. Our conversation mainly revolves around the subject of Film-editing and how it relates to new media and design. Anthony spoke a little bit about the type of work he&#8217;s been up to lately and how having constraints or [...]]]></description>
			<content:encoded><![CDATA[<p>On Lift Studios Broadcast 019 I spoke with my old friend Anthony Baird in Toronto via Skype. Our conversation mainly revolves around the subject of Film-editing and how it relates to new media and design. Anthony spoke a little bit about the type of work he&#8217;s been up to lately and how having constraints or limits of film footage can become an opportunity for stylistic innovation. We shared our notes of a few of our biggest influences and talked about how they could apply to the LiFT Studios Broadcasts.</p>
<p><strong>Walter Murch</strong><br />
 <img src="http://www.liftstudios.ca/wp-content/uploads/2009/09/murch.jpg" alt="Walter Murch editing Apocalpse Now" title="Walter Murch editing Apocalpse Now" class="alignnone size-full wp-image-1694" /></p>
<p>To say that Walter Murch is well-known in the film industry is a bit of an understatement. He has been recognized for many achievements over his 40 year career including Oscars for both Apocalypse Now and The English Patient. Anthony recommended I read Murch&#8217;s <em>In the Blink of an Eye</em> (2001), which I ended up reading after really enjoying Michael Ondaatje&#8217;s The Conversations (2002). Both books inspired me a great deal.</p>
<p>Check out <a href="http://en.wikipedia.org/wiki/Walter_Murch">his page</a> on wikipedia and find out more about the films he&#8217;s help make at <a href="http://www.imdb.com/name/nm0004555/">his IMDB page</a>.</p>
<p><strong>Errol Morris</strong><br />
<img src="http://www.liftstudios.ca/wp-content/uploads/2009/09/errol-morris.jpg" alt="Errol Morris Discusses a shot in Auschwitz Birkenau Death Camp, Poland" title="Errol Morris Discusses a shot in Auschwitz Birkenau Death Camp, Poland" class="alignnone size-full wp-image-1696" /></p>
<p>If you&#8217;ve watched any of our other Lift Studios Broadcasts, you&#8217;ll know that we are big fans of Errol Morris. But we thought we&#8217;d dig into some of the reasons why he is such an innovator in the field of documentary film making. We spend a bit of time explaining how the Interrotron works and why it&#8217;s so effective.</p>
<p>Have a look at <a href="http://www.errolmorris.com">Errol Morris&#8217; website</a>, there&#8217;s some interesting things there and don&#8217;t forgot to look at the trailers to some of the videos we spoke about. <a<br />
href="http://www.youtube.com/watch?v=OPu0chBQeUk">First Person &#8211; Hell of a Flight</a><br />
Fast, Cheap and Out of Control.</p>
<p>Here are some of the other podcasts that Anthony mentions:</p>
<ul>
<li><a href="http://revision3.com/filmriot">Film Riot</a>: a great primer for people getting into film making.</li>
<li><a href="http://totallyradshow.com/">Totally Rad Show</a>: </li>
</ul>
<p>Thanks Anthony for the great talk. We&#8217;re looking forward to having you be a guest editor for an episode of LSB</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb019-audio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1700/0/LSB019.mp3" length="26987381" type="audio/mpeg"/>
<itunes:duration>22:28</itunes:duration>
		<itunes:subtitle>On Lift Studios Broadcast 019 I spoke with my old friend Anthony Baird in Toronto via Skype. Our conversation mainly revolves around the subject of ...</itunes:subtitle>
		<itunes:summary>On Lift Studios Broadcast 019 I spoke with my old friend Anthony Baird in Toronto via Skype. Our conversation mainly revolves around the subject of Film-editing and how it relates to new media and design. Anthony spoke a little bit about the type of work he's been up to lately and how having constraints or limits of film footage can become an opportunity for stylistic innovation. We shared our notes of a few of our biggest influences and talked about how they could apply to the LiFT Studios Broadcasts.

Walter Murch
 

To say that Walter Murch is well-known in the film industry is a bit of an understatement. He has been recognized for many achievements over his 40 year career including Oscars for both Apocalypse Now and The English Patient. Anthony recommended I read Murch's In the Blink of an Eye (2001), which I ended up reading after really enjoying Michael Ondaatje's The Conversations (2002). Both books inspired me a great deal.

Check out his page on wikipedia and find out more about the films he's help make at his IMDB page.


Errol Morris


If you've watched any of our other Lift Studios Broadcasts, you'll know that we are big fans of Errol Morris. But we thought we'd dig into some of the reasons why he is such an innovator in the field of documentary film making. We spend a bit of time explaining how the Interrotron works and why it's so effective.

Have a look at Errol Morris' website, there's some interesting things there and don't forgot to look at the trailers to some of the videos we spoke about. First Person - Hell of a Flight
Fast, Cheap and Out of Control.


Here are some of the other podcasts that Anthony mentions:

	Film Riot: a great primer for people getting into film making.
	Totally Rad Show: 



Thanks Anthony for the great talk. We're looking forward to having you be a guest editor for an episode of LSB</itunes:summary>
		<itunes:keywords>audio,podcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB018 AUDIO Julie Oya</title>
		<link>http://www.liftstudios.ca/lsb018-2/</link>
		<comments>http://www.liftstudios.ca/lsb018-2/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 19:49:58 +0000</pubDate>
		<dc:creator>andrea</dc:creator>
				<category><![CDATA[audio podcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1681</guid>
		<description><![CDATA[This week on Lift Studios Broadcast 018 LiFT sits down with Vancouver native Julie Oya.  Julie&#8217;s creative endeavors know no bounds &#8211; from photography to interface/playback design to crafting, she does it all.  Uniting seemingly disparate mediums is an attention to process and a creative flow that transcends format and materials.  Not [...]]]></description>
			<content:encoded><![CDATA[<p>This week on Lift Studios Broadcast 018 LiFT sits down with Vancouver native Julie Oya.  Julie&#8217;s creative endeavors know no bounds &#8211; from photography to interface/playback design to crafting, she does it all.  Uniting seemingly disparate mediums is an attention to process and a creative flow that transcends format and materials.  Not wanting to give too much away in this intro, you&#8217;ll have to watch the podcast to catch the rest!  </p>
<p>You can find Julie on the web at <a href="http://www.julieoya.com">http://www.julieoya.com</a>, posting about unicorns and bacon at <a href="http://lebird.tumblr.com">http://lebird.tumblr.com</a> and Twittering as <a href="http://twitter.com/lebirdee">Lebirdee</a>. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1681/0/LSB018.mp3" length="1" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>This week on Lift Studios Broadcast 018 LiFT sits down with Vancouver native Julie Oya.  Julie's creative endeavors know no bounds - from photography ...</itunes:subtitle>
		<itunes:summary>This week on Lift Studios Broadcast 018 LiFT sits down with Vancouver native Julie Oya.  Julie's creative endeavors know no bounds - from photography to interface/playback design to crafting, she does it all.  Uniting seemingly disparate mediums is an attention to process and a creative flow that transcends format and materials.  Not wanting to give too much away in this intro, you'll have to watch the podcast to catch the rest!  

You can find Julie on the web at http://www.julieoya.com, posting about unicorns and bacon at http://lebird.tumblr.com and Twittering as Lebirdee. </itunes:summary>
		<itunes:keywords>audio,podcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>LSB017 AUDIO Copyright and the Web with Todd Sieling</title>
		<link>http://www.liftstudios.ca/lsb017-audio-copyright-and-the-web-with-todd-sieling/</link>
		<comments>http://www.liftstudios.ca/lsb017-audio-copyright-and-the-web-with-todd-sieling/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 20:58:13 +0000</pubDate>
		<dc:creator>cam</dc:creator>
				<category><![CDATA[audio podcasts]]></category>
		<category><![CDATA[broadcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1676</guid>
		<description><![CDATA[On this week&#8217;s Lift Studios Broadcast, Todd Sieling (as seen previously in LSB006) stops by once again to discuss user-generated content and the glut of problems big media is having in terms of online distribution, file sharing and how exactly they&#8217;re losing the war on copyright along with the respect of their audience.
Central to the [...]]]></description>
			<content:encoded><![CDATA[<p>On this week&#8217;s Lift Studios Broadcast, <a href="http://corvusconsulting.ca/">Todd Sieling</a> (as seen previously in <a href="http://liftstudios.ca/lsb006">LSB006</a>) stops by once again to discuss user-generated content and the glut of problems big media is having in terms of online distribution, file sharing and how exactly they&#8217;re losing the war on copyright along with the respect of their audience.</p>
<p>Central to the conversation is the on-going corporatization of media and how the corporate powers have flubbed the single biggest opportunity they&#8217;ve ever been given: the Internet. Todd explains how Big Media&#8217;s desire for a &#8220;<a href="http://www.imdb.com/title/tt0120789/">Pleasantville</a> model&#8221; of copyright, where dough-eyed and naive citizens happily follow the rules and nod to the cues of expected behaviour without ever questioning why, has turned the corporate media industries into vast institutions largely devoid of ideas and innovation. In short time, the conversation hops from the establishment of blogging platforms (such as <a href="http://livejournal.com">LiveJournal</a> and <a href="http://blogger.com">Blogger</a>) as innovators in user-generated content to a frank discussion on why rigid copyright terms and treating your audience as criminals is marketing (and coprporate) suicide. To fill in the gaps, discussion of <a>Facebook</a>&#8217;s constant (and <a href="http://bits.blogs.nytimes.com/2009/08/27/facebook-moves-to-improve-privacy-and-transparency/">possibly criminal</a>) mishandling of their user&#8217;s content, why <a href="http://michaelgeist.ca">Michael Geist</a> is a national icon, <a href="http://www.southparkstudios.com/">South Park</a>&#8217;s cheeky and clever insistence of function before form, the Dadaist nature of the contemporary music industry, <a href="http://www.myspace.com/girltalk">Girl Talk</a>, how the legacy of <a href="http://www.thebeatlesrockband.com/">The Beatles&#8217; music is now in the hands of Rock Banders</a> and <a href="http://www.illegal-art.org/audio/grey.html">mash-up</a> <a href="http://www.djdangermouse.com/">artists</a>, and why <a href="http://www.radiohead.com/deadairspace/">Radiohead</a>&#8217;s re-invention of music distribution turned bold experimentation into sleazy marketing.</p>
<p>Not solely to harp on the pitfalls of the <a href="https://www.riaa.com/reportpiracy.php">RIAA</a>, Facebook, et al, Todd offers solutions to some of these problems: copyright control at the hardware level of camera equipment, allowing user communities to subtly dictate the laws of the land, understand the mediums in which your product thrives, and ditching 5-figure per song lawsuits for customers who simply want to enjoy their favourite music. With <a href="http://www.guardian.co.uk/technology/2009/sep/03/youtube-prs-deal-file-sharing">British governments looking to cut-off illegal downloaders from the web <em>for good</em></a> (<a href="http://creativefreedom.org.nz/story.html?id=406">and legendary musicians such as Paul McCartney, Elton John and Damon Albarn appropriately calling shenanigans</a>), it seems this dilemma is far from over.</p>
<p>Thanks again, <a href="http://corvusconsulting.ca/">Todd</a> (<a href="http://twitter.com/corvustweets">Twitter</a>). We look forward to having you in the studio for round three.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>On this week's Lift Studios Broadcast, Todd Sieling (as seen previously in LSB006) stops by once again to discuss user-generated content and the glut of ...</itunes:subtitle>
		<itunes:summary>On this week's Lift Studios Broadcast, Todd Sieling (as seen previously in LSB006) stops by once again to discuss user-generated content and the glut of problems big media is having in terms of online distribution, file sharing and how exactly they're losing the war on copyright along with the respect of their audience.

Central to the conversation is the on-going corporatization of media and how the corporate powers have flubbed the single biggest opportunity they've ever been given: the Internet. Todd explains how Big Media's desire for a "Pleasantville model" of copyright, where dough-eyed and naive citizens happily follow the rules and nod to the cues of expected behaviour without ever questioning why, has turned the corporate media industries into vast institutions largely devoid of ideas and innovation. In short time, the conversation hops from the establishment of blogging platforms (such as LiveJournal and Blogger) as innovators in user-generated content to a frank discussion on why rigid copyright terms and treating your audience as criminals is marketing (and coprporate) suicide. To fill in the gaps, discussion of Facebook's constant (and possibly criminal) mishandling of their user's content, why Michael Geist is a national icon, South Park's cheeky and clever insistence of function before form, the Dadaist nature of the contemporary music industry, Girl Talk, how the legacy of The Beatles' music is now in the hands of Rock Banders and mash-up artists, and why Radiohead's re-invention of music distribution turned bold experimentation into sleazy marketing.

Not solely to harp on the pitfalls of the RIAA, Facebook, et al, Todd offers solutions to some of these problems: copyright control at the hardware level of camera equipment, allowing user communities to subtly dictate the laws of the land, understand the mediums in which your product thrives, and ditching 5-figure per song lawsuits for customers who simply want to enjoy their favourite music. With British governments looking to cut-off illegal downloaders from the web for good (and legendary musicians such as Paul McCartney, Elton John and Damon Albarn appropriately calling shenanigans), it seems this dilemma is far from over.

Thanks again, Todd (Twitter). We look forward to having you in the studio for round three.</itunes:summary>
		<itunes:keywords>audio,podcasts,,broadcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
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		<title>LSB016 AUDIO Re-Imagining Email with John Maxwell</title>
		<link>http://www.liftstudios.ca/lsb016-audio-re-imagining-email-with-john-maxwell/</link>
		<comments>http://www.liftstudios.ca/lsb016-audio-re-imagining-email-with-john-maxwell/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 16:49:23 +0000</pubDate>
		<dc:creator>travis</dc:creator>
				<category><![CDATA[audio podcasts]]></category>

		<guid isPermaLink="false">http://www.liftstudios.ca/?p=1659</guid>
		<description><![CDATA[In this week&#8217;s Lift Studios Broadcast, Simon Fraser publishing prof John Maxwell stops by for a conversation about the evolution of online communication and its effects on traditional and new media publishers.
Our conversation stems from a post John had written on Thinkubator this summer, The Message-Oriented Life. In it, John discusses a dream he once [...]]]></description>
			<content:encoded><![CDATA[<p>In this week&#8217;s Lift Studios Broadcast, Simon Fraser publishing prof John Maxwell stops by for a conversation about the evolution of online communication and its effects on traditional and new media publishers.</p>
<p>Our conversation stems from a post John had written on <a href="http://thinkubator.ccsp.sfu.ca" target="_blank">Thinkubator</a> this summer, <a href="http://thinkubator.ccsp.sfu.ca/TheMessageOrientedLife" target="_blank">The Message-Oriented Life</a>. In it, John discusses <a href="http://thinkubator.ccsp.sfu.ca/BeyondTheInbox" target="_blank">a dream he once had</a> where he thought he was a highly-evolved version of GMail that automatically filtered and sorted electronic communication based on the implied desires of the user at any certain time. John sees such a unified messaging platform as a potential solution to the problems of email deluge and information overload. Being a dream, however, such a vision is wide open for interpretation and we try and flesh out some of these ideas through an understanding of user behaviour, Twitter, pre-blog online culture, and these things called &#8220;books&#8221;.</p>
<p>Later in the podcast we cite the controversy created by an interview between <em>Wired</em> editor-in-chief Chris Anderson and the German newspaper, <em>Der Spiegel</em>, where Anderson suggests that the future of &#8220;media&#8221; will be done by hobbyists moreso than professionals. To quote <a href="http://www.spiegel.de/international/zeitgeist/0,1518,638172,00.html" target="_blank">the (rather hostile) interview</a>, &#8220;In the past, the media was a full-time job. But maybe the media is going to be a part time job. Maybe media won&#8217;t be a job at all, but will instead be a hobby.&#8221; Besides the controversial statement, it&#8217;s a good interview that hints on many of the same ideas that we discuss here: how professional publishing works in an era where amateur publishers have more clout than ever; and how making a business-case for a professional publishing operation is becoming harder and harder, among other things.</p>
<p>Rather fittingly, the conversation ends on the subject of infrastructure and the political importance of users having a controlling interest in our day-to-day communications infrastructure.</p>
<p>We look forward to having John in the studio again for another talk, and maybe by then Canadians will have wrestled our digital communications away from the giant telecomms and we can talk about John&#8217;s new cell phone. You can follow the activities of <a href="http://ccsp.sfu.ca" target="_blank">CCSP</a> and the <a href="http://www.ccsp.sfu.ca/MPub" target="_blank">SFU Master of Publishing program</a> on <a href="http://thinkubator.ccsp.sfu.ca" target="_blank">Thinkubator</a> (a project in which <a href="http://www.liftstudios.ca/ccsp/" target="_blank">Lift was happy to assist in</a>), or get to know <a href="http://twitter.com/jmaxsfu" target="_blank">JMax on Twitter</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liftstudios.ca/lsb016-audio-re-imagining-email-with-john-maxwell/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.liftstudios.ca/podpress_trac/feed/1659/0/LSB016.mp3" length="25501305" type="audio/mpeg"/>
<itunes:duration>21:12</itunes:duration>
		<itunes:subtitle>In this week's Lift Studios Broadcast, Simon Fraser publishing prof John Maxwell stops by for a conversation about the evolution of online communication and its ...</itunes:subtitle>
		<itunes:summary>In this week's Lift Studios Broadcast, Simon Fraser publishing prof John Maxwell stops by for a conversation about the evolution of online communication and its effects on traditional and new media publishers.

Our conversation stems from a post John had written on Thinkubator this summer, The Message-Oriented Life. In it, John discusses a dream he once had where he thought he was a highly-evolved version of GMail that automatically filtered and sorted electronic communication based on the implied desires of the user at any certain time. John sees such a unified messaging platform as a potential solution to the problems of email deluge and information overload. Being a dream, however, such a vision is wide open for interpretation and we try and flesh out some of these ideas through an understanding of user behaviour, Twitter, pre-blog online culture, and these things called "books".

Later in the podcast we cite the controversy created by an interview between Wired editor-in-chief Chris Anderson and the German newspaper, Der Spiegel, where Anderson suggests that the future of "media" will be done by hobbyists moreso than professionals. To quote the (rather hostile) interview, "In the past, the media was a full-time job. But maybe the media is going to be a part time job. Maybe media won't be a job at all, but will instead be a hobby." Besides the controversial statement, it's a good interview that hints on many of the same ideas that we discuss here: how professional publishing works in an era where amateur publishers have more clout than ever; and how making a business-case for a professional publishing operation is becoming harder and harder, among other things.

Rather fittingly, the conversation ends on the subject of infrastructure and the political importance of users having a controlling interest in our day-to-day communications infrastructure.

We look forward to having John in the studio again for another talk, and maybe by then Canadians will have wrestled our digital communications away from the giant telecomms and we can talk about John's new cell phone. You can follow the activities of CCSP and the SFU Master of Publishing program on Thinkubator (a project in which Lift was happy to assist in), or get to know JMax on Twitter.</itunes:summary>
		<itunes:keywords>audio,podcasts</itunes:keywords>
		<itunes:author>LiFT Studios</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
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